Chronicles of Ribhus

A Heptaverse Setting

Chronicles of Ribhus

A Ribhian Games 2d10 Heptaverse Setting

โš” High Fantasy
๐ŸŒ Heptaverse Setting
๐ŸŽฒ 2d10 Game System
๐Ÿ‰ Elemental Dragons

The Chronicles of Ribhus is a fully realised high fantasy setting of uncommon depth โ€” a world that rewards curiosity, punishes complacency, and never mistakes spectacle for substance. It occupies the same tradition as the great pillars of the genre: the mythic grandeur of Tolkien's Middle-earth, the intricate cosmological architecture of Jordan's Wheel of Time, the unflinching political consequence of Martin's Westeros. It belongs in that company not through imitation, but through the same fundamental commitment โ€” a world that existed before the story began, and will continue long after it ends.

Ribhus is a world of ancient powers in slow collision. Demon lords of elemental primacy. Dragon paragons whose influence bends civilisations across centuries. Mortal races who worship, resist, or attempt to bargain with forces that were old when their languages were young. A world where morality is complicated, history is contested, and the most dangerous entities are the ones absolutely certain of their righteousness.

At the heart of the setting lies the Heptaverse โ€” a cosmological framework of seven primal elemental forces that shapes everything from the weather systems of continents to the bloodlines of divine creatures to the theological disputes of ancient cults. Every faction, every creature, every piece of history in the Chronicles is intelligible only in relation to those seven forces. Every spell cast is a theological statement. Every adventure is a thread in a tapestry that extends in every direction โ€” and pulling it carefully matters.

This is a world built on the Ribhian Games 2d10 system โ€” a ruleset designed alongside the setting, not bolted onto it. The mechanics reflect the world's nature. The world breathes life into the mechanics. They speak the same language, and that language is Ribhus.