Logo Coming Soon

A Heptaverse Setting

Blood & Stone

A Ribhian Games 2d10 Heptaverse Setting

⚔ Celtic Iron Age
🌿 Heptaverse Setting
🎲 2d10 Game System
ᚠ Runic Stone Magic

Blood & Stone is the Celtic Iron Age setting of the Heptaverse — a windswept world of hill forts, sacred groves, and mist-covered moorland where tribal confederations hold fast against the advancing armies of southern kingdoms that call themselves civilised. Kingdoms that tear down standing stones and salt the old ceremonial grounds in the name of progress.

At the heart of the setting are the Stone-Touched — those who have survived the rites of ritual scarification and the stone-binding ceremonies. Their blood resonates with the ancient monolith networks. Through bloodline and ceremony, they commune with ancestral voices, coordinate across vast distances, and feel the slow unravelling of a world whose sacred infrastructure is being dismantled stone by stone. The runes carved into the standing stones are the living circuitry of this civilisation — the unique mechanic of Blood & Stone, and the language through which the dead still speak.

Five monolith networks form the backbone of confederation life: the Wind-Speaker stones carry thought across vast distances, War-Caller stones bind warriors in coordinated battle-fury, Life-Binder stones preserve ancestral knowledge after the last elder is gone, Dream-Walker stones surface prophecy in sleeping minds, and Way-Finder stones guide the confederation's hidden roads. Every destroyed circle is a permanent wound in a network that cannot be rebuilt.

Seven paths serve the confederation: Druids who maintain the networks, Pactmages who bargain with the Fey at great cost, Warriors who fight through the War-Caller bond, Bloodletters who carve the sacred marks that awaken the Stone-Touched, Troubadours who carry culture between distant clans, Ecclesiastics who serve the ancestral spirits, and Wardens who guard the sacred sites the south wants erased. As the Seelie and Unseelie Courts watch from the thinning boundary between worlds, the question that defines Blood & Stone becomes unavoidable: how much will you sacrifice to keep the old ways alive?