🔭 Logo Coming Soon

Ribhian Games · Heptaverse Setting

Ray-Gun
Rapture

Retro Sci-Fi · Europa Colony · Fire Element

🔥
Fire
Ignium
The element of transformation, power, and consumption — expressed through the boundless energy of Europa Colony's retro-futuristic frontier and the blazing ambition of its seven zones.

Setting Overview

Neon Lights & Impossible Dreams

Neon lights flicker through Europa Colony's perpetual twilight. Art deco structures defy the laws of physics while gramophone music drifts from bustling cafés, mingling with the hiss of rocket exhaust and the crackle of ray-gun discharge. This is Ray-Gun Rapture — where the boundless optimism of the atomic age collides with the cold realities of colonial politics and the mysteries lurking at the edges of known space.

Colonial society is divided into seven distinct zones, each reflecting a different approach to civilization — from the gleaming spires of the administrative quarter to the neon-soaked entertainment districts and the industrial depths where workers toil beneath the ice. Every zone has its own culture, its own power brokers, and its own secrets.

Beyond the colony's domed safety lies the vast Jovian system, where horrors beyond comprehension lurk in the gas clouds and ancient signals pulse from places that should be empty. Europa Colony is a beacon of humanity's ambition — and potentially its last outpost before the dark.

Key Features

What Makes Ray-Gun Rapture Unique

🚀
Pulp Adventure

Fast-moving, high-stakes action in the tradition of golden age science fiction. Heroes with square jaws and ray guns facing down dangers both human and utterly alien.

Retro-Futuristic Technology

Vacuum tubes, positronic brains, and rocket ships powered by impossible science. Technology that feels both magnificently advanced and charmingly analog.

🏙️
Colonial Politics

Seven zones, seven power structures, seven agendas. Navigating the social landscape of Europa Colony demands as much skill as any firefight.

🌌
Space Exploration

The Jovian system stretches outward, vast and largely unknown. Every expedition beyond the domes risks contact with things the old pulp magazines only dreamed of.

Europa Colony

The Seven Zones

Colonial society on Europa is organized into seven distinct zones, each with its own character, culture, and approach to what it means to build civilization beneath the ice of a frozen moon.

I
Administrative
II
Industrial
III
Research
IV
Entertainment
V
Residential
VI
Frontier
VII
Classified

Game System

The 2d10 System

Three Paths
Martial

Physical prowess, combat training, and the raw power of the body — the soldiers, brawlers, and gunslingers who make their mark through force of arms.

Three Paths
Mental

Knowledge, strategy, and the power of the mind — scientists, technicians, and negotiators who shape events through intelligence and will.

Three Paths
Karmic

Intuition, spirit, and cosmic connection — those who sense what others cannot, tapping into forces that run deeper than any technology can measure.

2d10 + Attribute + Skill vs. Difficulty
Simple, unified resolution across all settings.
Doubles trigger Class Resonance — special effects unique to Ray-Gun Rapture.
Setting Unique Mechanic
Cross-Setting Character Travel

Characters in Ray-Gun Rapture are not bound to Europa Colony. The Heptaverse is open — your choices here ripple across the cosmic tapestry, and the City of Cornovii visits every world, opening doors to the six other realms. Start anywhere. Journey everywhere.

Ribhian Games LLC Powered by the 2d10 Game System