Deck Building. Dice Rolling. Championship Glory.
Squared Circle Showdown brings the drama of professional wrestling to your tabletop in 30–45 minutes. Choose your Gimmick, build your Talent deck, and manage your Work Pool as you trade moves with your opponent in a race toward pinfall, submission, or knockout — with double dice rolls turning the tide when it matters most.
Deck Building
Construct a precise 25-card Talent deck within a 60-point budget. Primary Talents cost less but define your Gimmick's style. Secondary Talents add flexibility. Universal Talents round out any strategy.
The Work Pool
Your Work Pool is your resource engine — spend it to play cards, attempt pins, and execute special actions. Manage it carefully. Run dry and you're at your opponent's mercy. Or force them dry first.
Tournament Ready
Built for organised play from day one. Swiss rounds, single elimination brackets, and the WrestleCon Grand Prix format are all supported, with full judge guides and bracket management included.
Gateway to the RPG
Squared Circle Showdown is the competitive introduction to the full All Star Wrestlers Investigate RPG experience. The Gimmicks, Talents, and world carry across both products.
The Four Gimmicks
Each Gimmick Card defines your starting Work Pool, Work Die type, special ability, and which Talents are Primary (cheaper to include in your deck). The core set includes four distinct playstyles.
- Power Moves
- Strikes
- Unstoppable
- Pain Resistance
- Submissions
- Chain Wrestling
- Psychology
- Ring Awareness
- Off the Top
- Acrobatics
- High Spots
- Strikes
- Brawling
- Strikes
- Improvised Weapons
- Pain Resistance
The Doubles Rule
Every roll of 2d10 carries the possibility of doubles — matching numbers on both dice. At roughly one-in-five odds, doubles are frequent enough to matter and rare enough to electrify the table when they land. They are the comeback engine, the momentum shift, the moment the crowd goes wild.
~19% probability per roll · 10 possible combinationsInstant Work Pool Recovery
Regain 1 Work Pool immediately — whether the move succeeds or fails. Even a botched attempt rewards the attempt.
Card Return on Success
If the move met its Target Number, the card returns to your hand instead of going to the discard pile. Play it again next turn.
Momentum Shift
Behind on damage? Running low on cards? A doubles roll resets the calculus. The match isn't over until it's over.
Win Conditions
Four distinct paths to victory. Each rewards a different strategic approach and keeps every match unpredictable until the final roll.
Turn Structure
Each turn follows four clean phases. Simple to learn, deep to master.
Building Your Deck
The deck building rules are the strategic heart of Squared Circle Showdown. Your 25-card deck is your toolkit, your identity, and your edge.
Core Rules
Point Costs
| Primary Talent Cards | 2 pts each |
| Secondary Talent Cards | 4 pts each |
| Universal Talent Cards | 2–3 pts each |
| Restricted Cards | 6–8 pts each |
Example: 12 Primary (24pts) + 5 Secondary (20pts) + 8 Universal (16pts) = 60 points, 25 cards.
Tournament Formats
Squared Circle Showdown is built for competitive play from store championships to major convention championships. Three official formats support any player count or event scope.
WrestleCon Grand Prix
The premier ASWI tournament experience. Designed for 32–64 players over a full day event, the Grand Prix format builds from preliminary matches to a fully produced main event championship finals — complete with entrance music, ring announcer, live commentary, and belt presentation. Every match tells a story; the Grand Prix makes it a spectacle.
Expansions
Three expansions extend the Squared Circle Showdown experience with new Gimmicks, new mechanics, and entirely new ways to win.
The Managers
Two new Gimmick Cards (Manager and Tag Team Specialist), 50 new Talent Cards, manager interference mechanics, and full tag team rules including the Hot Tag mechanic. Two new miniatures included.
Enhanced Talent
The Jobber and Ring Announcer Gimmicks join the roster, bringing commentary and crowd support mechanics. Jobber's "Make Others Look Good" and Announcer hype bonuses create entirely new strategic layers.
Hardcore Havoc
Weapon card decks, extreme match rules, tables/ladders/chairs, blood and injury tokens, and a hardcore match board overlay transform Squared Circle Showdown into a no-disqualification brawl.